Geier Reach Bandit // Vildin-Pack Alpha

Magic: The GatheringShadows over Innistrad Remastered#159
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Card type
Creature — Human Rogue Werewolf
Rarity
Uncommon
Indicative price
Price unavailable
Mana value
3
Power
3
Toughness
2
Colour
Red

Card text

Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • PioneerLegal
  • TimelessLegal
  • VintageLegal

Updated on

Printing information

Illustrator
Slawomir Maniak
Card language
English
Release date
2023-03-21

Vildin-Pack Alpha

Creature — Werewolf

Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Power
4
Toughness
3

Rulings

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.

If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

Other printings of this card

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