Hermit of the Natterknolls // Lone Wolf of the Natterknolls
- Card type
- Creature — Human Werewolf
- Rarity
- Uncommon
- Indicative price
- 0.30 € · ★ 2.35 € · 0.37 $ · ★ 2.60 $
- Mana value
- 3
- Power
- 2
- Toughness
- 3
- Colour
- Green
Card text
Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
He hates company . . .
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PioneerLegal
- VintageLegal
Updated on
Printing information
- Illustrator
- Dan Murayama Scott
- Card language
- English
- Release date
- 2016-04-08
Lone Wolf of the Natterknolls
Creature — Werewolf
Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
- Power
- 3
- Toughness
- 5
Rulings
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.