Central Elevator // Promising Stairs
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Magic: The Gathering
Coût de mana
- Type de carte
- Enchantment — Room
- Rareté
- Rare
- Prix indicatif
- 0,12 € · ★ 0,23 € · 0,22 $ · ★ 0,25 $
- Valeur de mana
- 7
- Couleur
- Bleu
Texte de la carte
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Légalité par format
- AlchemyAutorisée
- BrawlAutorisée
- CommanderAutorisée
- CompetitivebrawlAutorisée
- DuelAutorisée
- FutureAutorisée
- GladiatorAutorisée
- HistoricAutorisée
- LegacyAutorisée
- ModernAutorisée
- OathbreakerAutorisée
- PennyAutorisée
- PioneerAutorisée
- StandardAutorisée
- StandardbrawlAutorisée
- TimelessAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Cristi Balanescu
- Langue de la carte
- English
- Date de sortie
- 2024-09-27
Promising Stairs
Enchantment — Room
Coût de mana :
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Précisions de règles
Promising Stairs's ability counts names, not permanents. A Room with two unlocked doors has two names.
Two or more objects (cards, permanents, spells, etc.) have the same name if they have at least one name in common, even if one or more of those objects have additional names. Central Elevator's ability lets you search your library for any Room card that doesn't share a name with a Room you control on the battlefield, checking only the names of unlocked doors. If a Room on the battlefield has no unlocked doors, it doesn't have either of its names.