Wild Swing
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Magic: The Gathering
Mana cost
- Card type
- Sorcery
- Rarity
- Uncommon
- Indicative price
- 0.14 € · ★ 0.39 € · 0.13 $ · ★ 0.71 $
- Mana value
- 4
- Colour
- Red
Card text
Choose three target nonenchantment permanents. Destroy one of them at random.
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PennyLegal
- PredhLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Richard Kane Ferguson
- Card language
- English
- Release date
- 2008-05-02
Flavour text
Though the shaman rarely got what she wanted, she was never disappointed in the result.
Rulings
As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.