Karakyk Guardian
- Card type
- Creature — Dragon
- Rarity
- Uncommon
- Indicative price
- 0.07 € · ★ 0.12 € · 0.16 $ · ★ 0.30 $
- Mana value
- 6
- Power
- 6
- Toughness
- 5
- Colour
- Blue Red Green
Card text
Flying, vigilance, trample This creature has hexproof as long as it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)
As the Temur returned to Karakyk during the chill of winter, some shadows overhead were a blessing rather than a threat.
Format legality
- AlchemyLegal
- BrawlLegal
- CommanderLegal
- CompetitivebrawlLegal
- DuelLegal
- FutureLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PioneerLegal
- StandardLegal
- StandardbrawlLegal
- TimelessLegal
- VintageLegal
Updated on
Printing information
- Illustrator
- Joe Slucher
- Card language
- English
- Release date
- 2025-04-11
Rulings
If Karakyk Guardian leaves the battlefield and returns, it’s considered a new object even if it’s represented by the same card. It has hexproof again until it deals damage.
If a triggered ability triggers at the same time that Karakyk Guardian deals damage for the first time, targets for that ability are chosen after Karakyk Guardian no longer has hexproof.