Woe Strider
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Magic: The Gathering
Mana cost
- Card type
- Creature — Horror
- Rarity
- Rare
- Indicative price
- 0.34 € · ★ 0.75 € · 0.38 $ · ★ 0.72 $
- Mana value
- 3
- Power
- 3
- Toughness
- 2
- Colour
- Black
Card text
When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.
Format legality
- BrawlLegal
- CommanderLegal
- CompetitivebrawlLegal
- DuelLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PennyLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- John Thacker
- Card language
- English
- Release date
- 2020-01-24
Rulings
After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
Escape's permission doesn't change when you may cast the spell from your graveyard.
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
Other printings of this card
Secrets of Strixhaven Commander · #231
Tarkir: Dragonstorm Commander · #201
Bloomburrow Commander · #189
Commander Legends: Battle for Baldur's Gate · #774
New Capenna Commander · #262
Jumpstart Arena Exclusives · #123
Theros Beyond Death Promos · #123p
Theros Beyond Death Promos · #123s
Theros Beyond Death · #317
Magic Online Promos · #79925