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Ozai, the Phoenix King

Magic: The GatheringAvatar: The Last Airbender#235

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Magic: The Gathering

Mana cost

Avatar: The Last AirbenderTLA · #235
Card type
Legendary Creature — Human Noble
Rarity
Mythic rare
Indicative price
3.51 € · ★ 3.28 € · 4.10 $ · ★ 4.67 $
Mana value
6
Power
7
Toughness
7
Colour
Black Red

Card text

Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana.

Format legality

  • AlchemyLegal
  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • FutureLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • PioneerLegal
  • StandardLegal
  • StandardbrawlLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Kekai Kotaki
Card language
English
Release date
2025-11-21

Flavour text

"Out of the ashes, a new world will be born."

Rulings

"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N . Until end of combat, you don't lose this mana as steps end."

Any other mana you add during combat will still be lost as normal when moving between steps of combat.

As long as Ozai, the Phoenix King is on the battlefield, you'll keep unspent mana as steps and phases end (although it will become red). This means you can add mana and spend it during a future step, phase, or turn. Once Ozai leaves the battlefield, you have until the end of the current step or phase to use the mana before it disappears.

Firebending abilities aren't mana abilities. They use the stack and can be responded to.

If unspent mana has any restrictions or riders associated with it (for example, if it was produced by White Lotus Hideout), those restrictions or riders will remain associated with that mana when it becomes red.

Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

Other printings of this card

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