The Fire Nation Drill
Click the card to switch sides
Magic: The Gathering
Mana cost
- Card type
- Legendary Artifact — Vehicle
- Rarity
- Rare
- Indicative price
- 0.69 € · ★ 0.92 € · 0.62 $ · ★ 0.80 $
- Mana value
- 4
- Power
- 6
- Toughness
- 3
- Colour
- Black
Card text
Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. : Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2
Format legality
- AlchemyLegal
- BrawlLegal
- CommanderLegal
- CompetitivebrawlLegal
- DuelLegal
- FutureLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PennyLegal
- PioneerLegal
- StandardLegal
- StandardbrawlLegal
- TimelessLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Ben Hill
- Card language
- English
- Release date
- 2025-11-21
Rulings
Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.
If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.