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Grand Ball Guest

Magic: The GatheringWilds of Eldraine#134

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Magic: The Gathering

Mana cost

Wilds of EldraineWOE · #134
Card type
Creature — Human Peasant
Rarity
Common
Indicative price
0.05 € · ★ 0.05 € · 0.03 $ · ★ 0.09 $
Mana value
2
Power
2
Toughness
2
Colour
Red

Card text

Celebration — This creature gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • FutureLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PauperLegal
  • PaupercommanderLegal
  • PennyLegal
  • PioneerLegal
  • StandardLegal
  • StandardbrawlLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Leanna Crossan
Card language
English
Release date
2023-09-08

Flavour text

It takes a lot to pull a master blacksmith from their work, but Maurice couldn't pass up an invitation to a lavish Delverhaugh feast.

Rulings

Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.

Each celebration ability has a different effect.

Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.

Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.

The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.

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