Card library

Attended Healer

Magic: The GatheringZendikar Rising#6

Click the card to switch sides

—Views —Likes —Times played

Magic: The Gathering

Mana cost

Zendikar RisingZNR · #6
Card type
Creature — Kor Cleric
Rarity
Uncommon
Indicative price
0.17 € · ★ 0.26 € · 0.19 $ · ★ 0.28 $
Mana value
4
Power
2
Toughness
3
Colour
White

Card text

Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. : Another target Cleric gains lifelink until end of turn.

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PioneerLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Wisnu Tan
Card language
English
Release date
2020-09-25

Flavour text

"My cats have taught me more about the sacred than anything in some old ruin."

Rulings

An ability that triggers whenever you gain life “for the first time each turn” won’t trigger if you gain life during a turn before the permanent with that ability is on the battlefield, even if you gain life again later in the turn.

An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain.

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.

In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.

Multiple instances of lifelink on the same creature are redundant.

Other printings of this card

Report a problem

This report is sent to the administrator. Your explanation remains private.