Season of Gathering
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Magic: The Gathering
Mana cost
- Card type
- Sorcery
- Rarity
- Mythic rare
- Indicative price
- 8.02 € · ★ 13.32 € · 9.35 $ · ★ 13.52 $
- Mana value
- 6
- Colour
- Green
Card text
Choose up to five worth of modes. You may choose the same mode more than once. — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. — Choose artifact or enchantment. Destroy all permanents of the chosen type. — Draw cards equal to the greatest power among creatures you control.
Format legality
- AlchemyLegal
- BrawlLegal
- CommanderLegal
- CompetitivebrawlLegal
- DuelLegal
- FutureLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PennyLegal
- PioneerLegal
- StandardLegal
- StandardbrawlLegal
- TimelessLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Irina Nordsol
- Card language
- English
- Release date
- 2024-08-02
Rulings
Choices made for the first and second modes of Season of Gathering aren't made until the spell is resolving.
If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
No player can cast spells or activate abilities in between the modes of a resolving spell.
The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.
You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.