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Alchemist's Talent

Magic: The GatheringBloomburrow Commander#22

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Magic: The Gathering

Mana cost

Bloomburrow CommanderBLC · #22
Card type
Enchantment — Class
Rarity
Rare
Indicative price
9.78 € · 17.54 $
Mana value
4
Colour
Red

Card text

(Gain the next level as a sorcery to add its ability.) When this Class enters, create two tapped Treasure tokens. : Level 2 Treasures you control have ", Sacrifice this artifact: Add two mana of any one color." : Level 3 Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.

Format legality

  • CommanderLegal
  • DuelLegal
  • LegacyLegal
  • OathbreakerLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Milivoj Ćeran
Card language
English
Release date
2024-08-02

Rulings

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

Gaining a level won't remove abilities that a Class had at a previous level.

If a spell has in its mana cost, use the value chosen for X to determine that spell's mana value.

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

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