Lavinia of the Tenth
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Magic: The Gathering
Mana cost
- Card type
- Legendary Creature — Human Soldier
- Rarity
- Rare
- Indicative price
- 0.17 € · ★ 0.74 € · 0.29 $ · ★ 0.41 $
- Mana value
- 5
- Power
- 4
- Toughness
- 4
- Colour
- White Blue
Card text
Protection from red When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PennyLegal
- PioneerLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Willian Murai
- Card language
- English
- Release date
- 2013-05-03
Rulings
Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.
If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
Lavinia's ability doesn't affect permanents an opponent gains control of after its enters-the-battlefield ability has resolved. Similarly, if you gain control of a detained permanent after that ability resolves, it will continue to be detained until your next turn.
The mana value of a creature token is 0 unless that token is a copy of another creature, in which case it copies that creature's mana cost.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.