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Leyline of the Void

Magic: The GatheringDuskmourn: House of Horror#376

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Magic: The Gathering

Mana cost

Duskmourn: House of HorrorDSK · #376
Card type
Enchantment
Rarity
Rare
Indicative price
0.75 € · ★ 1.00 € · 0.62 $ · ★ 1.67 $
Mana value
4
Colour
Black

Card text

If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Format legality

  • AlchemyLegal
  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • FutureLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PioneerLegal
  • PredhLegal
  • StandardLegal
  • StandardbrawlLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Sergey Glushakov
Card language
English
Release date
2024-09-27

Flavour text

Cracks in the facade of the House lead not to escape but to oblivion.

Rulings

A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

If your opponent discards a card while you control Leyline of the Void, abilities that check whether a card is discarded (such as Hollow One, or a madness ability of the discarded card) still work, even though that card never reaches that player's graveyard. In addition, spells or abilities that check the characteristics of the discarded card can find that card in exile.

Tokens can still die while Leyline of the Void is on the battlefield.

While Leyline of the Void is on the battlefield, nontoken creatures your opponents control won't die. They'll be exiled instead. Abilities that would trigger when those creatures die won't trigger.

Other printings of this card

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