Water Weird
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—Times played
- Card type
- Creature — Elemental Weird
- Rarity
- Common
- Indicative price
- Price unavailable
- Mana value
- 4
- Power
- 3
- Toughness
- 4
- Colour
- Blue
Card text
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. : Water Weird gets +1/-1 until end of turn.
Format legality
- BrawlLegal
- CompetitivebrawlLegal
- GladiatorLegal
- HistoricLegal
- TimelessLegal
Updated on
Printing information
- Illustrator
- Brent Hollowell
- Card language
- English
- Release date
- 2022-07-07