Saving Grace

Magic: The GatheringHour of Devastation#21
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Card type
Enchantment — Aura
Rarity
Uncommon
Indicative price
0.19 € · ★ 1.78 € · 0.35 $ · ★ 3.59 $
Mana value
2
Colour
White

Card text

Flash Enchant creature you control When this Aura enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.

Format legality

  • CommanderLegal
  • DuelLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PioneerLegal
  • VintageLegal

Updated on

Printing information

Illustrator
McLean Kendree
Card language
English
Release date
2017-07-14

Rulings

If Saving Grace leaves the battlefield during the turn its triggered ability resolved, damage will continue to be redirected to the creature it enchanted before it left the battlefield. If the creature Saving Grace was last attached to isn't on the battlefield or isn't a creature at the time damage would be dealt, it won't be redirected.

If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It's not dealt to all of them, and you can't split the damage between them.

More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).

Saving Grace's ability has no effect on damage already dealt earlier in the turn.

Saving Grace's redirection effect doesn't change the source of the damage or whether the damage is combat damage.

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