Card library

Hanweir Militia Captain // Westvale Cult Leader

Magic: The GatheringJumpstart: Historic Horizons#90

Click the card to switch sides

—Views —Likes —Times played

Magic: The Gathering

Mana cost

Jumpstart: Historic HorizonsJ21 · #90
Card type
Creature — Human Soldier
Rarity
Rare
Indicative price
Price unavailable
Mana value
2
Power
2
Toughness
2
Colour
White

Card text

At the beginning of your upkeep, if you control four or more creatures, transform this creature.

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • PioneerLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
David Palumbo
Card language
English
Release date
2021-08-26

Westvale Cult Leader

Creature — Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

Power
*
Toughness
*

Rulings

If you don't control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn't trigger. You can't wait for other effects in your upkeep to provide creatures.

If you don't control four or more creatures as Hanweir Militia Captain's ability resolves, it won't transform.

Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won't cause it to transform back.

Westvale Cult Leader's first ability counts itself, so it will normally be at least 1/1.

Other printings of this card

Report a problem

This report is sent to the administrator. Your explanation remains private.