Start Your Engines
—Views
—Likes
—Times played
- Card type
- Sorcery
- Rarity
- Uncommon
- Indicative price
- 0.11 € · ★ 0.44 € · 0.31 $ · ★ 1.24 $
- Mana value
- 4
- Colour
- Red
Card text
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PioneerLegal
- VintageLegal
Updated on
Printing information
- Illustrator
- Darek Zabrocki
- Card language
- English
- Release date
- 2016-09-30
Rulings
The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0.
Vehicles you control become artifact creatures and then also get +2/+0.