Hot Pursuit
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Magic: The Gathering
Mana cost
- Card type
- Enchantment
- Rarity
- Rare
- Indicative price
- 0.40 € · 0.38 $
- Mana value
- 2
- Colour
- Red
Card text
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- OathbreakerLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Michele Giorgi
- Card language
- English
- Release date
- 2024-02-09
Rulings
Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
Hot Pursuit’s second triggered ability causes you to gain control of all creatures that are goaded, suspected, or both. You don’t have to make any choices.
If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won’t become goaded at all.
If a creature is already suspected, suspecting it again won’t have any effect.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.