Stasis Field
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Magic: The Gathering
Mana cost
- Card type
- Enchantment — Aura
- Rarity
- Common
- Indicative price
- 0.12 € · ★ 0.16 € · 0.30 $ · ★ 0.20 $
- Mana value
- 2
- Colour
- Blue
Card text
Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
Format legality
- BrawlLegal
- CommanderLegal
- CompetitivebrawlLegal
- DuelLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PauperLegal
- PaupercommanderLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Jinho Bae
- Card language
- English
- Release date
- 2023-04-21
Flavour text
Old glitches in mage-ring function became critical tools in Vryn's defense.
Rulings
Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.
If the enchanted creature has an ability that grants abilities to other objects, Stasis Field’s effect will stop it from doing so. If the enchanted creature gains an ability after Stasis Field resolves, it will keep that ability.
Stasis Field overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.