Kaito's Pursuit
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- Card type
- Sorcery
- Rarity
- Common
- Indicative price
- 0.09 € · ★ 0.22 € · 0.25 $ · ★ 0.23 $
- Mana value
- 3
- Colour
- Black
Card text
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Kaito knew every rooftop in the city, and closed in quickly on his quarry—but he knew nothing of the Planar Bridge until it was already too late.
Format legality
- BrawlLegal
- CommanderLegal
- CompetitivebrawlLegal
- DuelLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PauperLegal
- PaupercommanderLegal
- PennyLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
Updated on
Printing information
- Illustrator
- Cristi Balanescu
- Card language
- English
- Release date
- 2022-02-18
Rulings
The Ninjas and Rogues that gain menace are determined only once, as Kaito's Pursuit resolves. A Ninja or Rogue that enters the battlefield after it resolves will not have menace, and a creature that gained menace this way but then stops being a Ninja or Rogue due to another effect will not lose menace.