Hell to Pay
Click the card to switch sides
Magic: The Gathering
Mana cost
- Card type
- Sorcery
- Rarity
- Rare
- Indicative price
- 0.52 € · ★ 0.57 € · 0.89 $ · ★ 0.60 $
- Mana value
- 1
- Colour
- Red
Card text
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Format legality
- BrawlLegal
- CommanderLegal
- CompetitivebrawlLegal
- DuelLegal
- FutureLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PennyLegal
- PioneerLegal
- StandardLegal
- StandardbrawlLegal
- TimelessLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Liiga Smilshkalne
- Card language
- English
- Release date
- 2024-04-19
Flavour text
For years afterward, lucky explorers who found the cave could chip gold fragments off the rocky walls.
Rulings
Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account.
In some unusual cases, Hell to Pay may have deathtouch. Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn’t greater than the creature’s toughness.