Card library

Happily Ever After

Magic: The GatheringThrone of Eldraine Promos#16p

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Magic: The Gathering

Mana cost

Throne of Eldraine PromosPELD · #16p
Card type
Enchantment
Rarity
Rare
Indicative price
0.25 € · ★ 0.32 € · 0.36 $ · ★ 0.50 $
Mana value
3
Colour
White

Card text

When this enchantment enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • PioneerLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Matt Stewart
Card language
English
Release date
2019-10-04

Rulings

Ignore the alternative characteristics of an adventurer card in your graveyard. Its alternative card type won't be counted among the card types of cards in your graveyard.

In a Two-Headed Giant game, Happily Ever After's first ability causes each team to gain 5 life twice.

Lands are normally colorless permanents, even if they tap for mana of a certain color.

Players can't take any actions during your turn before your upkeep begins.

The card types that could appear among your permanents and cards in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes, such as legendary and basic, aren't card types.

The second triggered ability of Happily Ever After has one very long intervening "if" clause. This means that all of the conditions must be true as your upkeep begins—you must control permanents with all five colors, your permanents and graveyard must contain six or more card types, and your life total must be high enough—or the ability won't trigger at all. If they're not all true as the ability resolves, you won't win the game.

You could have one permanent that's all five colors, or the five colors could be spread out among any number of permanents.

Other printings of this card

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