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V.A.T.S.

Magic: The GatheringFallout#578

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Magic: The Gathering

Mana cost

FalloutPIP · #578
Card type
Instant
Rarity
Rare
Indicative price
★ 6.43 € · ★ 9.75 $
Mana value
4
Colour
Black

Card text

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

Format legality

  • CommanderLegal
  • DuelLegal
  • LegacyLegal
  • OathbreakerLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Diego Gisbert
Card language
English
Release date
2024-03-08

Flavour text

The Vault-Tec Assisted Targeting System redefines combat. Get your V.A.T.S. today!

Rulings

After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

Casting a spell with split second won’t affect spells and abilities that are already on the stack.

If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.

If you choose just one target for V.A.T.S., that creature will be destroyed when V.A.T.S. resolves as long as it’s still a legal target, regardless of whether or not its toughness has changed since V.A.T.S. was cast.

In the rare case where the legal targets no longer all have equal toughness (probably because of a triggered ability or special action) when V.A.T.S. tries to resolve, it won’t resolve. None of the chosen creatures will be destroyed.

Players may turn face-down creatures face up while a spell with split second is on the stack.

Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.

Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

Other printings of this card

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