Card library

Dynavolt Tower

Magic: The GatheringKaladesh Promos#208s

Click the card to switch sides

—Views —Likes —Times played

Magic: The Gathering

Mana cost

Kaladesh PromosPKLD · #208s
Card type
Artifact
Rarity
Rare
Indicative price
★ 0.70 € · ★ 2.24 $
Mana value
3
Colour
Colourless

Card text

Whenever you cast an instant or sorcery spell, you get (two energy counters). , Pay : This artifact deals 3 damage to any target.

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • PioneerLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Titus Lunter
Card language
English
Release date
2016-09-30

Flavour text

"I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here." —Faiz, inventor

Rulings

Dynavolt Tower's triggered ability resolves before the spell that caused it to trigger.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

If a spell or ability with one or more targets states that you "may pay" some amount of , and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any even if you want to.

If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Some spells and abilities that give you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any .

Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.

Some triggered abilities that state that you "may pay" a certain amount of describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

is the energy symbol. It represents one energy counter.

Other printings of this card

Report a problem

This report is sent to the administrator. Your explanation remains private.