Hidden Herbalists
- Card type
- Creature — Human Druid
- Rarity
- Uncommon
- Indicative price
- 0.14 € · ★ 0.62 € · 0.29 $ · ★ 0.42 $
- Mana value
- 2
- Power
- 2
- Toughness
- 2
- Colour
- Green
Card text
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add .
In the cellars beneath Narnam House, a strange and deadly garden grows.
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PioneerLegal
- VintageLegal
Updated on
Printing information
- Illustrator
- Bastien L. Deharme
- Card language
- English
- Release date
- 2017-01-20
Rulings
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
Energy counters aren't permanents. Paying won't satisfy a revolt ability.
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
Tokens that leave the battlefield will satisfy a revolt ability.