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Plague of Vermin

Magic: The GatheringShadowmoor#73

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Magic: The Gathering

Coût de mana

ShadowmoorSHM · #73
Type de carte
Sorcery
Rareté
Rare
Prix indicatif
8,92 € · ★ 28,55 € · 20,80 $ · ★ 70,88 $
Valeur de mana
7
Couleur
Noir

Texte de la carte

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • PredhAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Carl Critchlow
Langue de la carte
English
Date de sortie
2008-05-02

Précisions de règles

After the process stops, the total amount of life each player paid this way is calculated. That's how many tokens each player gets. All the tokens enter at the same time.

If a player chooses to spend life, their life total goes down immediately. This will affect how much life that player can spend the next time the process gets around to them. If a player chooses to pay life three different times during this process, for example, that counts as three separate instances of losing life, not as one.

In a Two-Headed Giant game, each player on a team gets a chance to pay life. The team's life total is adjusted in between.

In a game of N players, the process ends when all N players in sequence (starting with you) choose not to pay life. It doesn't end the first time a player chooses not to pay life. If a player chooses not to pay life but the process continues, that player may pay life the next time the process gets around to them.

The amount of life a player may spend must be equal to or less than that player's life total; you can't spend life you haven't got.

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