Fated Firepower
Cliquer sur la carte pour changer de face
Magic: The Gathering
Coût de mana
- Type de carte
- Enchantment
- Rareté
- Rare mythique
- Prix indicatif
- 15,68 € · ★ 21,66 € · 18,06 $ · ★ 22,36 $
- Valeur de mana
- 3
- Couleur
- Rouge
Texte de la carte
Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Légalité par format
- AlchemyAutorisée
- BrawlAutorisée
- CommanderAutorisée
- CompetitivebrawlAutorisée
- DuelAutorisée
- FutureAutorisée
- GladiatorAutorisée
- HistoricAutorisée
- LegacyAutorisée
- ModernAutorisée
- OathbreakerAutorisée
- PennyAutorisée
- PioneerAutorisée
- StandardAutorisée
- StandardbrawlAutorisée
- TimelessAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Claudiu-Antoniu Magherusan
- Langue de la carte
- English
- Date de sortie
- 2025-11-21
Précisions de règles
If another effect modifies how much damage your source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Fated Firepower's effect no longer applies.
If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control, divide the original amount before adding the number of fire counters on Fated Firepower. For example, if you control Fated Firepower with two fire counters on it, attack with a 5/5 creature with trample, and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then both modified to 4 and 5 respectively.
The additional damage is dealt by the same source as the original source of damage.