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Irma, Part-Time Mutant

Magic: The GatheringTeenage Mutant Ninja Turtles Eternal#12

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Magic: The Gathering

Coût de mana

Teenage Mutant Ninja Turtles EternalTMC · #12
Type de carte
Legendary Creature — Human Mutant Shapeshifter
Rareté
Rare
Prix indicatif
4,31 € · ★ 26,24 € · 4,60 $
Valeur de mana
3
Force
1
Endurance
1
Couleur
Bleu

Texte de la carte

At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • OathbreakerAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Mirko Failoni
Langue de la carte
English
Date de sortie
2026-03-06

Texte d’ambiance

"I'm not trying to cause trouble. Trouble just follows me around."

Précisions de règles

Because Irma isn't entering the battlefield when she becomes a copy of another creature, any "When [this creature] enters" or "[This creature] enters with" abilities of the copied creature won't apply.

If the copied creature has in its mana cost, X is 0.

If the copied creature is copying something else, then Irma becomes a copy of whatever that creature copied (with the listed exceptions).

Irma copies exactly what was printed on the original creature and nothing else, with the listed exceptions (unless that creature is copying something else; see below). She doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.

You don't have to choose a target for Irma's ability. However, if you do and the target creature is an illegal target as Irma's ability tries to resolve, it won't resolve and none of its effects will happen. Irma won't become a copy of anything else, and you won't put a +1/+1 counter on her.

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