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Angel's Grace

Magic: The GatheringTime Spiral Remastered#4

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Magic: The Gathering

Coût de mana

Time Spiral RemasteredTSR · #4
Type de carte
Instant
Rareté
Rare
Prix indicatif
2,25 € · ★ 10,65 € · 3,32 $ · ★ 20,56 $
Valeur de mana
1
Couleur
Blanc

Texte de la carte

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • PredhAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Zoltan Boros
Langue de la carte
English
Date de sortie
2021-03-19

Précisions de règles

After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

Angel's Grace doesn't prevent damage. It only changes the result of damage dealt to you. For example, a 5/5 creature with lifelink that deals damage to you will still cause its controller to gain 5 life, even if that damage reduces your life total from 3 to 1.

Angel's Grace doesn't stop loss of life from effects that say that you lose life.

Casting a spell with split second won't affect spells and abilities that are already on the stack.

If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.

If you have less than 1 life, damage dealt to you reduces your life total further below 0 (as normal).

In a Commander game, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.

Players may turn face-down creatures face up while a spell with split second is on the stack.

Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.

Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

You can't pay more life than you have, even if you won't lose the game.

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