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Lavinia, Azorius Renegade

Magic: The GatheringTime Spiral Remastered#380

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Magic: The Gathering

Coût de mana

Time Spiral RemasteredTSR · #380
Type de carte
Legendary Creature — Human Soldier
Rareté
Spéciale
Prix indicatif
0,75 € · ★ 20,22 € · 0,90 $ · ★ 9,58 $
Valeur de mana
2
Force
2
Endurance
2
Couleur
Blanc Bleu

Texte de la carte

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PioneerAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Steven Belledin
Langue de la carte
English
Date de sortie
2021-03-19

Précisions de règles

Effects that modify or replace the cost to cast a spell (such as flashback or casting a spell without paying its mana cost due to suspend) don't affect the spell's mana value, so they won't change whether Lavinia's first ability restricts that spell from being cast.

For spells with in their mana costs, use the value chosen for X to determine the spell's mana value.

If an effect allows a player to cast a spell without paying its mana cost, that player can't choose to cast it and pay its mana cost unless another rule or effect allows that player to cast it that way. However, if that spell also has additional costs that require mana, paying that mana will stop Lavinia's last ability from triggering.

Players may cast spells that they know Lavinia's second ability will counter. Any abilities that trigger when spells are cast will trigger and resolve if appropriate, and any effects that count spells cast will count those spells if appropriate.

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