Everlasting Torment
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Magic: The Gathering
Coût de mana
- Type de carte
- Enchantment
- Rareté
- Rare
- Prix indicatif
- 0,80 € · 2,41 $
- Valeur de mana
- 3
- Couleur
- Noir Rouge
Texte de la carte
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Légalité par format
- CommanderAutorisée
- DuelAutorisée
- LegacyAutorisée
- ModernAutorisée
- OathbreakerAutorisée
- PennyAutorisée
- PredhAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Richard Kane Ferguson
- Langue de la carte
- English
- Date de sortie
- 2016-11-11
Texte d’ambiance
When night fell, the plane itself was scarred.
Précisions de règles
Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.
Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.
If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.
If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won't do anything. (If the number is lower than your current life total, the effect will work as normal.)
Spells and abilities that replace or redirect damage aren't affected by Everlasting Torment's second ability. They'll work as normal.
Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.
The "damage can't be prevented" statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don't do anything.
The last ability affects all damage, whether it's dealt by creatures, other permanents, spells, or cards that aren't on the battlefield. Wither works everywhere.