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Wild-Magic Sorcerer

Magic: The GatheringCommander Legends: Battle for Baldur's Gate#816

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Magic: The Gathering

Coût de mana

Commander Legends: Battle for Baldur's GateCLB · #816
Type de carte
Creature — Orc Shaman Sorcerer
Rareté
Rare
Prix indicatif
6,89 € · 6,88 $
Valeur de mana
4
Force
4
Endurance
3
Couleur
Rouge

Texte de la carte

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • OathbreakerAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Aaron J. Riley
Langue de la carte
English
Date de sortie
2022-06-10

Précisions de règles

A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions. For example, Wild-Magic Sorcerer's mana value is always 4.

Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.

Due to a recent rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.

However, if you cast a spell from exile and then later that turn Wild-Magic Sorcerer comes under your control, Wild-Mage Sorcerer won't give cascade to any other spell you cast from exile that turn.

If a spell with cascade is countered, the cascade ability will still resolve normally.

If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.

If you control more than one Wild-Magic Sorcerer, the first spell you cast from exile will have that many instances of cascade, each of which will trigger separately.

If, while resolving the cascade ability from the first spell you cast from exile in a turn, you cascade into a second Wild-Magic Sorcerer, the spell will not cascade again.

The first spell you cast from exile each turn will have cascade, even if it's not the first spell you've cast that turn.

The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.

When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.

You exile the cards face up. All players will be able to see them.

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