Bombardment
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Magic: The Gathering
Coût de mana
- Type de carte
- Sorcery
- Rareté
- Rare
- Prix indicatif
- 0,32 € · 0,75 $
- Valeur de mana
- 1
- Couleur
- Rouge
Texte de la carte
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost with "Missile deals 2 damage to any target."
Légalité par format
Légalité non renseignée dans le catalogue.
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- James Arnold
- Langue de la carte
- English
- Date de sortie
- 2021-08-20
Précisions de règles
Cards you own keep any supertypes they may have, such as legendary and basic.
If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.
If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
If any portion of your library is randomized, those cards become new objects that aren’t Missiles.
The Missile characteristics are copiable values of the affected cards and spells.
You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.