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Curse of Bloodletting

Magic: The GatheringDark Ascension#85

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Magic: The Gathering

Coût de mana

Dark AscensionDKA · #85
Type de carte
Enchantment — Aura Curse
Rareté
Rare
Prix indicatif
2,00 € · ★ 3,33 € · 2,00 $ · ★ 13,56 $
Valeur de mana
5
Couleur
Rouge

Texte de la carte

Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
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Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Michael C. Hayes
Langue de la carte
English
Date de sortie
2012-02-03

Texte d’ambiance

It is the demon's mark, an infernal claim on the flesh of the guilty.

Précisions de règles

Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.

If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).

If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.

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