Cautious Survivor
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Magic: The Gathering
Coût de mana
- Type de carte
- Creature — Elf Survivor
- Rareté
- Commune
- Prix indicatif
- 0,06 € · ★ 0,06 € · 0,08 $ · ★ 0,18 $
- Valeur de mana
- 4
- Force
- 4
- Endurance
- 4
- Couleur
- Vert
Texte de la carte
Survival — At the beginning of your second main phase, if this creature is tapped, you gain 2 life.
Légalité par format
- AlchemyAutorisée
- BrawlAutorisée
- CommanderAutorisée
- CompetitivebrawlAutorisée
- DuelAutorisée
- FutureAutorisée
- GladiatorAutorisée
- HistoricAutorisée
- LegacyAutorisée
- ModernAutorisée
- OathbreakerAutorisée
- PauperAutorisée
- PaupercommanderAutorisée
- PennyAutorisée
- PioneerAutorisée
- StandardAutorisée
- StandardbrawlAutorisée
- TimelessAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Jodie Muir
- Langue de la carte
- English
- Date de sortie
- 2024-09-27
Texte d’ambiance
She came back alone, with her recorder broken and its footage scrambled. Whatever she had experienced, she never spoke of again.
Précisions de règles
If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.
If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.
If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.
Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.