Illusory Gains

Magic: The GatheringDragons of Tarkir#59
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Type de carte
Enchantment — Aura
Rareté
Rare
Prix indicatif
0,24 € · ★ 0,44 € · 0,18 $ · ★ 0,55 $
Valeur de mana
5
Couleur
Bleu

Texte de la carte

Enchant creature You control enchanted creature. Whenever a creature an opponent controls enters, attach this Aura to that creature.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • PioneerAutorisée
  • VintageAutorisée

Mis à jour le

Informations sur cette impression

Illustration
Kev Walker
Langue de la carte
English
Date de sortie
2015-03-27

Précisions de règles

If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.

If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.

Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.

The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.

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