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Sonic Assault

Magic: The GatheringGuilds of Ravnica#199

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Magic: The Gathering

Coût de mana

Guilds of RavnicaGRN · #199
Type de carte
Instant
Rareté
Commune
Prix indicatif
0,05 € · ★ 0,21 € · 0,06 $ · ★ 0,29 $
Valeur de mana
3
Couleur
Bleu Rouge

Texte de la carte

Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PauperAutorisée
  • PaupercommanderAutorisée
  • PennyAutorisée
  • PioneerAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Tyler Walpole
Langue de la carte
English
Date de sortie
2018-10-05

Texte d’ambiance

He heard stars and saw thunder.

Précisions de règles

A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

If the target creature becomes an illegal target for Sonic Assault, the spell doesn't resolve. No player is dealt damage.

Sonic Assault can target a tapped creature. The creature can't be tapped again, but Sonic Assault still deals 2 damage to that creature's controller.

You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

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