Soulcoil Viper
- Type de carte
- Creature — Snake
- Rareté
- Peu commune
- Prix indicatif
- 0,09 € · ★ 0,06 € · 0,22 $ · ★ 0,20 $
- Valeur de mana
- 3
- Force
- 2
- Endurance
- 3
- Couleur
- Noir
Texte de la carte
, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
"As the snake sheds its skin to be born anew, we cast off death to rise as servants of Aclazotz." —Vito, Church of Dusk heretic
Légalité par format
- BrawlAutorisée
- CommanderAutorisée
- CompetitivebrawlAutorisée
- DuelAutorisée
- FutureAutorisée
- GladiatorAutorisée
- HistoricAutorisée
- LegacyAutorisée
- ModernAutorisée
- OathbreakerAutorisée
- PioneerAutorisée
- StandardAutorisée
- StandardbrawlAutorisée
- TimelessAutorisée
- VintageAutorisée
Mis à jour le
Informations sur cette impression
- Illustration
- Allen Douglas
- Langue de la carte
- English
- Date de sortie
- 2023-11-17
Précisions de règles
Because you choose the target of Soulcoil Viper's ability before you pay the cost of sacrificing it, Soulcoil Viper can't be the target of its own ability.
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
Multiple finality counters on a single permanent are redundant.