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Angelic Aberration

Magic: The GatheringModern Horizons 3 Commander#39

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Magic: The Gathering

Coût de mana

Modern Horizons 3 CommanderM3C · #39
Type de carte
Creature — Eldrazi Angel
Rareté
Rare
Prix indicatif
0,32 € · ★ 5,92 € · 0,75 $
Valeur de mana
6
Force
4
Endurance
4
Couleur
Incolore

Texte de la carte

Devoid (This card has no color.) Flying, vigilance When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • OathbreakerAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Helge C. Balzer
Langue de la carte
English
Date de sortie
2024-06-14

Précisions de règles

A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.

Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.

Devoid works in all zones, not just on the battlefield.

If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.

If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness.

Normally, a creature's base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature's power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature's power and/or toughness without setting them, that is not included when determining its base power and toughness.

Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.

Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn't change its base power and toughness.

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