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Forsaken Wastes

Magic: The GatheringMirage#125

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Magic: The Gathering

Coût de mana

MirageMIR · #125
Type de carte
World Enchantment
Rareté
Rare
Prix indicatif
10,35 € · 14,45 $
Valeur de mana
3
Couleur
Noir

Texte de la carte

Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • OathbreakerAutorisée
  • PredhAutorisée
  • PremodernAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Kev Walker
Langue de la carte
English
Date de sortie
1996-10-08

Précisions de règles

The loss of life from targeting this card does not work until after this card enters, so you can counter it without losing life.

Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.

Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.

If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.

If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Forsaken Wastes on the battlefield, that part of the effect won't do anything. (If the number is lower than your current life total, the effect will work as normal.)

This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.

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