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Forger's Foundry

Magic: The GatheringOutlaws of Thunder Junction Commander#14

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Magic: The Gathering

Coût de mana

Outlaws of Thunder Junction CommanderOTC · #14
Type de carte
Artifact
Rareté
Rare
Prix indicatif
0,24 € · 0,34 $
Valeur de mana
3
Couleur
Bleu

Texte de la carte

: Add . When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves. , : You may cast any number of spells from among cards exiled with this artifact without paying their mana costs. Activate only as a sorcery.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • OathbreakerAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Rockey Chen
Langue de la carte
English
Date de sortie
2024-04-19

Précisions de règles

If a spell you cast has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.

The delayed triggered ability will trigger whether Forger's Foundry is still on the battlefield or not.

The mana added by Forger's Foundry can be spent on anything, not just instant and sorcery spells with mana value 3 or less.

When casting an instant or sorcery spell with in its mana cost using the mana added by Forger's Foundry, use the value of X chosen when you cast that spell to determine whether or not the delayed triggered ability triggers.

You cast the spells one at a time as Forger's Foundry's last ability is resolving, choosing modes, targets, and so on. The last spell you cast will be the first one to resolve. Ignore timing restrictions based on the cards' types. Other timing restrictions, such as "Cast [this spell] only during combat," must be followed.

You choose which spells (if any) to cast as Forger's Foundry's last ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to cast them later in the turn.

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