Take the Fall

Magic: The GatheringOutlaws of Thunder Junction#73
—Vues —J’aime —Cartes jouées
Type de carte
Instant
Rareté
Commune
Prix indicatif
0,08 € · ★ 0,11 € · 0,21 $ · ★ 0,22 $
Valeur de mana
1
Couleur
Bleu

Texte de la carte

Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.

Dewey had been briefed on every aspect of the plan... except the bit where he was left holding the bag.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • FutureAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PauperAutorisée
  • PaupercommanderAutorisée
  • PennyAutorisée
  • PioneerAutorisée
  • StandardAutorisée
  • StandardbrawlAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Mis à jour le

Informations sur cette impression

Illustration
Eduardo Francisco
Langue de la carte
English
Date de sortie
2024-04-19

Précisions de règles

A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.

If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.

Signaler un problème

Ce signalement est transmis à l’administrateur. Vos explications restent privées.