Bibliothèque de cartes

Desdemona, Freedom's Edge

Magic: The GatheringFallout#412

Cliquer sur la carte pour changer de face

—Vues —J’aime —Cartes jouées

Magic: The Gathering

Coût de mana

FalloutPIP · #412
Type de carte
Legendary Creature — Human Rogue
Rareté
Rare
Prix indicatif
0,28 € · ★ 0,21 € · 0,28 $ · ★ 0,31 $
Valeur de mana
4
Force
3
Endurance
4
Couleur
Blanc Rouge

Texte de la carte

Vigilance Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • OathbreakerAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Anton Solovianchyk
Langue de la carte
English
Date de sortie
2024-03-08

Précisions de règles

After an escaped permanent spell resolves, it enters the battlefield and will return to its owner's graveyard if it dies later.

Escape's permission doesn't change when you may cast the spell from your graveyard.

If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. You may pay any optional additional costs the spell has, such as kicker costs. If it has any mandatory additional costs, you must pay those.

Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

Autres impressions de cette carte

Signaler un problème

Ce signalement est transmis à l’administrateur. Vos explications restent privées.