Sweatworks Brawler
- Type de carte
- Creature — Human Artificer
- Rareté
- Commune
- Prix indicatif
- 0,05 € · 0,13 $
- Valeur de mana
- 4
- Force
- 3
- Endurance
- 3
- Couleur
- Rouge
Texte de la carte
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Menace
The residents of Embraal were never known for finesse, just for getting things done.
Légalité par format
- BrawlAutorisée
- CommanderAutorisée
- CompetitivebrawlAutorisée
- DuelAutorisée
- GladiatorAutorisée
- HistoricAutorisée
- LegacyAutorisée
- ModernAutorisée
- OathbreakerAutorisée
- PauperAutorisée
- PaupercommanderAutorisée
- PioneerAutorisée
- TimelessAutorisée
- VintageAutorisée
Mis à jour le
Informations sur cette impression
- Illustration
- Zack Stella
- Langue de la carte
- English
- Date de sortie
- 2020-09-26
Précisions de règles
Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
If an artifact you control has a mana ability with in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays ."
Improvise can't pay for , , , , , or mana symbols in a spell's total cost.
Improvise doesn't change a spell's mana cost or mana value.
Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.