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Barbed Servitor

Magic: The GatheringMurders at Karlov Manor Promos#77s

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Magic: The Gathering

Coût de mana

Murders at Karlov Manor PromosPMKM · #77s
Type de carte
Artifact Creature — Construct
Rareté
Rare
Prix indicatif
★ 0,60 € · ★ 1,11 $
Valeur de mana
4
Force
1
Endurance
1
Couleur
Noir

Texte de la carte

Indestructible When this creature enters, suspect it. (It has menace and can't block.) Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life. Whenever this creature is dealt damage, target opponent loses that much life.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • FutureAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • PioneerAutorisée
  • StandardAutorisée
  • StandardbrawlAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Simon Dominic
Langue de la carte
English
Date de sortie
2024-02-09

Précisions de règles

A creature can be dealt an amount of damage greater than its toughness. For example, if Barbed Servitor is dealt 3 damage, its last ability causes the target opponent to lose 3 life.

Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.

If a creature is already suspected, suspecting it again won't have any effect.

If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.

If your life total is brought to 0 or less at the same time that Barbed Servitor is dealt damage, you lose the game before its last ability goes on the stack.

There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.

When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

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