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Ghosts of the Innocent

Magic: The GatheringRavnica: City of Guilds#20

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Magic: The Gathering

Coût de mana

Ravnica: City of GuildsRAV · #20
Type de carte
Creature — Spirit
Rareté
Rare
Prix indicatif
0,26 € · ★ 0,67 € · 0,34 $ · ★ 1,44 $
Valeur de mana
7
Force
4
Endurance
5
Couleur
Blanc

Texte de la carte

If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • PredhAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Kev Walker
Langue de la carte
English
Date de sortie
2005-10-07

Texte d’ambiance

"Ma said we should offer up blini-cakes and salt to the good ones, but I get that chill up my spine and just shut the door." —Otak, Tin Street shopkeep

Précisions de règles

Half of 1 rounded down is 0. A source that would deal 1 damage won’t deal damage at all.

If a damage prevention effect and Ghosts of the Innocent’s effect would apply to the same damage, the player or the controller of the creature being dealt damage may apply the effects in either order (most likely applying the halving effect first).

If both Ghosts of the Innocent and Furnace of Rath (which doubles damage) are on the battlefield, the controller of the permanent being dealt damage or the player being dealt damage can apply the effects in either order. This can matter if the original amount of damage is odd. For example, if a source would deal 3 damage, Ghosts of the Innocent would make it 1 damage, then Furnace of Rath would make it 2 damage, if the player chose to apply the effects in that order.

If damage is redirected, it’s only halved once.

Multiple Ghosts of the Innocent effects are cumulative, and each will halve the damage, rounded down. For example, with three on the battlefield, 14 damage becomes 7, then 3, then finally 1, and only 1 damage would actually be dealt.

This isn’t a damage prevention effect. If Excruciator (“Damage that would be dealt by Excruciator can’t be prevented”) would deal 7 damage to a permanent or player, it deals 3 damage instead.

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