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Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Magic: The GatheringShadows over Innistrad#209

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Magic: The Gathering

Coût de mana

Shadows over InnistradSOI · #209
Type de carte
Creature — Human Werewolf
Rareté
Peu commune
Prix indicatif
0,33 € · ★ 2,35 € · 0,37 $ · ★ 2,54 $
Valeur de mana
3
Force
2
Endurance
3
Couleur
Vert

Texte de la carte

Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PioneerAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Dan Murayama Scott
Langue de la carte
English
Date de sortie
2016-04-08

Texte d’ambiance

He hates company . . .

Lone Wolf of the Natterknolls

Creature — Werewolf

Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Force
3
Endurance
5

Précisions de règles

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.

The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.

To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.

You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.

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