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Neriv, Heart of the Storm

Magic: The GatheringTarkir: Dragonstorm#314

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Magic: The Gathering

Mana cost

Tarkir: DragonstormTDM · #314
Card type
Legendary Creature — Spirit Dragon
Rarity
Mythic rare
Indicative price
5.13 € · ★ 12.65 € · 8.68 $ · ★ 15.82 $
Mana value
4
Power
4
Toughness
5
Colour
White Black Red

Card text

Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.

Format legality

  • AlchemyLegal
  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • FutureLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PioneerLegal
  • StandardLegal
  • StandardbrawlLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Michael Walsh
Card language
English
Release date
2025-04-11

Flavour text

"For the Mardu, the shelter of my wings; for our foes, the searing heat of lightning."

Rulings

If another effect (or effects) modifies how much damage a creature you control that entered this turn would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Neriv’s last ability, apply. If all of the damage is prevented before the effect of Neriv’s last ability would apply, its effect no longer applies.

If damage dealt is being divided or assigned among multiple permanents or players, that damage is divided or assigned before any effects modify how much damage would be dealt. For example, say you control Neriv and you attack an opponent with a 5/5 creature with trample and haste that entered this turn. If it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Neriv unless it was the original source of damage.

Other printings of this card

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