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Cleric of Life's Bond

Magic: The GatheringZendikar Rising#222

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Magic: The Gathering

Coût de mana

Zendikar RisingZNR · #222
Type de carte
Creature — Vampire Cleric
Rareté
Peu commune
Prix indicatif
0,18 € · ★ 0,32 € · 0,29 $ · ★ 0,44 $
Valeur de mana
2
Force
2
Endurance
2
Couleur
Blanc Noir

Texte de la carte

Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PioneerAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Andrey Kuzinskiy
Langue de la carte
English
Date de sortie
2020-09-25

Texte d’ambiance

"No gods. Only each other."

Précisions de règles

An ability that triggers whenever you gain life “for the first time each turn” won’t trigger if you gain life during a turn before the permanent with that ability is on the battlefield, even if you gain life again later in the turn.

An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain.

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.

In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.

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